Saturday 24 March 2012

Game Review:Tribal Wars

Tribal Wars is (appropriately) a strategy game in the Castle-building, Faction War game. In my first post, I explained a little about Faction War games. If you've read it, you would know that they are games where you have villages that you build up with Buildings, Technologies, Units, and -in some games- Heroes or Characters. However, you may not know that there are two different types of games that come from that genre.

The Basics


First, you have the Conventional games, most games in the Faction War genre are Conventional. In Conventional games, you build up to a maximum villages and you just build units to kill your enemy's units. The Second sort of game is Domination, and appropriately named since you conquer other villages to win the game. Tribal Wars is a Domination game made by InnoGames and is in fact, browser-based.

Like all other browser games, you have to make and account and log in first, then you select a world to join and you will be registered on that world. You may of course play multiple servers, although these types of games usually take up a lot of your time. So unless you have little to do, I wouldn't suggest taking on more than one server at a time. There is also a maximum of 2 building slots you can use. But if you are a Premium (pay) user, you can have unlimited queue, which is helpful for building while you are asleep. There are also other advantages of paying, but you will find out if you play the game yourself.

In Tribal Wars, there aren't any factions, just tribes. You may create or join one, it is up to you, but you should remember to join a big tribe for protection. The best way to defend yourself is to not be attacked at all. If you want to skip right on to the tutorial, then feel free to do so, for the next one or two paragraphs, it'll be to give you a little explanation of the game in some detail that you have to read. You can also read details on the official wiki website, (http://help.tribalwars.net/wiki/Main_Page) but some parts aren't very well written, and I hope that you can have a better understanding reading this.

It's the Same but Different Game

You probably didn't understand what the sub-heading meant, so I'll elaborate. The reason that the heading implies the game is different, is because of the "world settings" in the game. Each world is unique, therefore world 61 is different from world 62. There are many differences that may apply to a world. Such as resource production, unit production speed, unit movement speed, Paladins (read "Paladins" sub-heading), resource costs, and some others. The game developers do this to see which world has the best response, and will make other worlds similar to the ideal worlds. You can check a world's settings by,
  1. Going to www.TWStats.com (homepage --> TW stats)
  2. Click one of the worlds
  3. Select "World Settings"

Once you're there, you can read all the settings that are applied to that world.


Paladin

First thing to know about Paladins is that you can't level them up like a Character. They can also die in battle, but you can recruit another one for a cheap fee of resources, but it takes over 4 hours to recruit. Although Paladins cannot level up, they are quite strong and they can match their pace with units that are faster than them. For example, if Paladins have 1 speed, and a Cavalry has 2, Paladins will go at the same speed as the Cavalry. Do remember that those are not the actual speeds, and the calculation of troop speed is different in this game. In the previous paragraph, I said that Paladins is a variable in worlds, so some worlds and will have it, and some will not. Another variable relating to Paladins are their weapons, some worlds have "weapons activated" which means that you can acquire special weapons for your Paladin. On worlds that have weapons, you have to fill up a bar in the weapon's room to 100%, you can do so by waiting (+4%/day) and killing enemy units in a battle with your Paladin present (amount varies). You have to equip your Paladin with the weapon, there are 11 weapons in worlds with Archers, and 9 in worlds that don't have them. 
  
 For the list of the weapons and their abilities, go to http://help.tribalwars.net/wiki/Paladin_items.

How to Dominate

Since this is a Domination game, you may be wondering how you would capture other villages. For starters, you shouldn't be worried about this until you have your first village built up a bit, and lots of resources. Any ways, to capture any village, you will need Noblemen, these are special units that are very expensive to build, but you need them throughout the whole game. Before I can explain how to capture/ Noble a village, you have to know about the two different systems on this subject. 
  1. Package System                                                                                           In the Package System, you need to pay a certain amount of resources for a "Packet", then you can recruit a Nobleman, the cost for Packets go up as you get more Packets. The maximum amount of Noblemen you can have is limited to the level of your academies. The maximum level is 3 for each village. 
  2. Coin System When using the coin system, you only have one level of academy. To recruit a Nobleman in this kind of world requires you to mint Gold Coins. Your coin requirement goes up when you get more nobleman and villages.
So to get back on the topic of Nobling (correct term). by now it is obvious that you need a Nobleman to get a village. To explain how to Noble will require you to know about "Loyalty", usually loyalty will be at 100, if it is any number other than 100, you will be able to see it. Whenever you send a Nobleman on an attack (which it lives through) your enemy's loyalty will be decreased by 25-35 points. Once the number reaches 0, your Nobleman will disappear and you will have possession of the village that you Nobled, it will have only 25 Loyalty and it will rise by 1-1.5 Loyalty/Hour.

Technologies

As with most strategy games, there are technologies involved. In Tribal Wars, Technology is another variable, since there are three different types of technology. First is Simple Technology, you research it once, and you will be able to recruit those units. Then there are the 3 Level System and the 10 Level System, and as the name implies you may upgrade your technology to better enhance your units. To research a technology, you will need a Smithy, the higher level the Smithy is, the faster you can research.

Tutorial

Now that you know the basics of the game, it's time to get on with a tutorial. I'm not the best player in the game, but I'm not bad. The Tutorials will help cover some modes, but not all of them that are in the game. This Tutorial will only cover the beginning of the game, since you won't need a tutorial for the actual Middle and Late stages of the game.

Early Game

When you start off, you have nothing, there are two ways that you can play Early Game, one is for a quick military, choosing this way will require you to actively farm nearby villages. If your world has a Paladin active, you should send him on your looting as well, since they can help turn the tides of an early game battle. Or you can choose to be self-producing, which means having minimal defence units and lots of resource production. Whichever one you choose, you ALWAYS upgrade your resources first. This game does not have any speed ups, so when the building time gets too long, you should upgrade your Headquarters first, so that the building time will decrease. 

Middle Game

When you have your resources to about Level 23-25 each and your first village is fairly developed, you should start thinking about making an Academy so you can recruit your first Noble. It doesn't matter which type of Noble world you live in, you need lots of resources for a Nobleman. Before you have your Noble, you should think about what to Noble, so first you judge distance, always go for villages close to you. Second, if there aren't any that are good (at least 1,000 points) near you, you look for Bonus Villages, these are villages that (if Nobled) will give you a bonus resource production, unit production bonus, storage, or other benefits. If you have to, you can also Noble a Barbarian Village, but you shouldn't unless it has a decent amount of points (1,000).

Spearman

Late Game

When you're in late game of the beginning (3-4 villages), you should have built up an army by now. If you don't have at LEAST 3k/per village, then that should be your goal. Most of these villages should be defensive, meaning that you have lots of Swordsman, Archers, and Spearman. In each village, you should have some Light Cavalry for farming nearby villages. If your world has a looting cap, then only get offensive at villages where you need resources. 

Beginner Builds

As I've mentioned, there are a few ways you can set up your base, either offensively, or defensively, if you've joined the world on time, you can go either way, but if you joined a few weeks behind, you should go for the defensive build, since defence is in favour of the defender if you have a good level Wall. 

Swordsman
If you decide to go offensively, you don't need to build up your resources as much, but you need them adequately at Early game so you can rush Light Cavalry Technology. When you have it researched, you can start mass producing until you have about 500, and keep farming while you're building. You will also need to upgrade your Iron mine since cavalry require a huge amount of Iron, but not so much of the other two resources, clay and wood.

Archer
If you decide to go defensively, you build your resources and wall up, you can build your resources higher than offensive players since you won't need as many units to defend your base. I would suggest that you build Swordsman and Spearman, even if you world has Archers, they can do little, that combined Swordsman and Spearman can do at Early Game. Although, once you have reached middle and ESPECIALLY when you've reached late game, you should replace the Spearman for Archers, since Archers have a decent defence against Cavalry.



 5 Pros:

  • paying does not affect the game much
  • requires lots of strategy in when in war
  • very intense early game phase
  • active population in many new worlds
  • in Simple Technology worlds, new players can get into the game because only troops matter

 5 Cons:

  • hard to communicate because there is no chat
  • Tribe members cannot see incoming attacks
  • types of units are limited
  • no Champions to level up
  • cannot return units after it has been sent out too long
Overall, I think this is a pretty good game, and the fact that it isn't "Pay-to-Win" like most other games from this genre is very welcoming. I've played many Conventional and a few Domination Castle-Building games, and this has to be one of my favourites. Although you could lose your village when you fall asleep. The attacks are quite fast when you use Cavalry, and that should be altered. The link to the game is below and thank you for reading this post.

Tribal Wars

-The Rooster

No comments:

Post a Comment